Project-based · Claude Code · Git · Vercel
Founding Member Pricing

Build and launch a browser game with Claude Code — no coding experience required

Start from a working platformer, remix it into your own game, then push it live with GitHub and Vercel. You learn by building something you can play and share — not by watching lectures.

Joel MacDonald, Claude Academy founder

Joel MacDonald, 8+ years shipping products. Built this course so you can go from idea to live app with Claude, no engineering background required.

$97$49Save $48

One-time payment · increases to $97 at open enrollment

Play the free lesson (15 min, no card)
I put the game on a live URL and texted it to my family. My sister played the level I built on her phone. I still do not write code. I just kept prompting until something real was on the internet.
Jordan · Explorer student
200+ students enrolledFirst playable game in under 1 hourLifetime access

What you'll build

Your finished project isn't just a certificate. It's a link.

You'll build something similar to this. Not a fully polished game, but something that gives you the feedback you want, gets you comfortable prompting, and ships to a real URL you can share. You can always tweak it and polish it later if you want. After the course, you'll have the skills to do exactly that.

  • A playable platformer you customized
  • Git repo on GitHub (your code, your history)
  • Live deployment on Vercel (yourgame.vercel.app)
  • The exact workflow to build project #2
yourgame.vercel.app

Similar to what you'll build in the course: playable, improvable, not a AAA title.

The Problem

You've tried to learn coding before. It didn't stick.

Tutorials make you install before you see anything work

Twelve tools, three terminals, zero payoff. You quit before the fun part because nobody showed you a result first.

AI tools assume you already code

Great if you know what a repo is. Useless if you don't. You are not bad at tech — the tools were built for engineers, not beginners.

Websites feel abstract. Games give instant feedback.

Hard to tell if you are making progress on a landing page. Change a jump height and you feel it in two seconds. That is why we start with a game.

The Solution

Learn by shipping one real project end to end

Start with a game that already works

You remix a browser platformer — you do not start from a blank screen. Every module ends with something playable in your browser.

Claude writes the code. You steer.

Describe what you want in plain English. Claude Code makes the change. You learn the workflow, not syntax memorization.

Publish before you feel ready

Git, GitHub, and Vercel are part of the build — not a separate course. You finish with a live URL you can text to friends.

After you finish

What changes when you ship your first game

Prompt Claude Code to add game features without memorizing syntax

Debug broken code by describing what went wrong

Use Git to save progress and undo mistakes

Push your project to GitHub and deploy to Vercel on your own

Share a live game URL anyone can play in their browser

Reuse the same workflow to start your next project

The game is the proof. The workflow is the skill.

The build path

11 modules. One game. One live URL.

Every module ends with something working in your browser — not a quiz.

33

Lessons

11

Units

Ship two visible changes in the browser with no install
Feel the prompt → see it work → repeat rhythm before you enroll
Outcome: I can change a game with AI
Download the starter and open Claude Code on your project folder
Rename the game title with one specific prompt
Change the canvas background with a hex code
Lock in the prompt, edit, refresh loop
Transform the player sprite into your own character
Understand what changed without reading every line of code
Ask Claude to explain the player object in plain English
Outcome: the core game exists and you know where the player lives
Describe motion in concrete, testable language
Add walk and jump animations that feel responsive
Tune timing and weight through small prompt iterations
Outcome: the game feels playable, not like a slideshow
Replace default enemies with your own theme
Add collision feedback and score changes
Extend working code without rewriting the project
Outcome: the game has challenge and a reason to keep playing
Upgrade coins, particles, and UI feedback
Connect visual changes to real game state
Turn vague goals like "make it floatier" into specific edits
Outcome: the game feels intentional, not like a homework assignment
Review AI output and decide what is working or not working
Paste errors into Claude with useful context
Recover from weak results without breaking the project
Outcome: you can fix mistakes instead of starting over
Save milestones with commits you can return to
Understand what commit and push mean in plain English
Outcome: your work is saved safely on your machine
Create a remote repo and push your game
Share the repo link or keep it private until launch day
Outcome: your project is backed up and shareable
Connect GitHub to Vercel and get a public URL
Update the live site by pushing new changes
Outcome: anyone can play your game from a link
Share your live URL with confidence
Reuse the same Claude Code + Git + deploy workflow on your next idea
Outcome: you are not a one-trick student — you have a repeatable system

Early reactions

What students who shipped a game are saying

Real feedback from free-lesson completers and enrolled students. No fabricated titles. Just what people said after they shipped something.

Maya

Explorer student

I shipped two changes in the free lesson and had a working browser game on my screen in fifteen minutes. Not a tutorial. Something I could actually play.

Chris

Explorer student

Every other course had me installing five tools before I saw anything work. This one had a game on screen in two minutes.

Jordan

Explorer student

I put the game on a live URL and texted it to my family. My sister played the level I built on her phone. I still do not write code. I just kept prompting until something real was on the internet.

Enroll today

Start the Explorer (Beginner) course today

First 30 students get founding member pricing - our lowest-ever rate. Lifetime access.

Founding Member Pricing

Build and launch your first game

$97$49
Founding Member PriceSave $48

Early access price - increases to $97 after launch

  • Ship a real browser game (playable in any browser)
  • 33 step-by-step lessons across 9 modules
  • Start from a working platformer and remix it into your own game
  • Learn prompting, animations, debugging, and game feel with Claude
  • Publish your game live on the internet (GitHub + Vercel walkthrough)
  • Free Claude tier is enough to complete the course (no paid plan required)
  • Private community for feedback on your build
  • Lifetime access & updates
  • Certificate of completion

14-day Publish or Pass guarantee

Complete Modules 1–3 and do not have a playable game in your browser? Email us for a full refund.

Secure checkout via Stripe. Lifetime access.

FAQ

Questions before you enroll

No coding background? No problem. Here is what people ask before they start.

Yes. The practical lessons assume you can run Claude Code on your machine. Anthropic bills Claude Code separately (about $20 per month at the time of this writing; they can change pricing). This course fee does not include that subscription. If you are not subscribed yet, plan to sign up before you begin the hands-on modules.

No. Explorer is built for beginners. If you can describe what you want in plain English, you can take the course. Claude Code writes the code — you learn to direct it, debug with it, and ship with Git and Vercel.

A browser platformer game — movement, enemies, scoring, polish — that you customize and deploy to a public URL on Vercel. You start from a working starter game and remix it step by step.

Most students get a playable game in their first session. The full build-and-deploy path typically takes 2–4 weeks at a few hours per week — faster if you binge, fine if you go slow.

A computer (Mac, Windows, or Linux), Claude Code, a free GitHub account, and a free Vercel account. Module 1 walks you through setup step by step.

14-day Publish or Pass guarantee. Complete Modules 1–3 and do not have a playable game in your browser? Email us for a full refund. We would rather you ship than stay stuck.

More answers on the full FAQ page.

Certificate

Earn a Claude Pioneer Certificate

Yes, you get a completion certificate. But the real outcome is a gateway to building polished, professional apps: workflows, judgment, and shipping habits you keep long after the badge. The credential proves you finished; the skills are what let you deliver products people trust.

What you earn

A verified certificate plus a clear record of everything you covered, so you can point to real Claude Code workflows, not just a line on a résumé. It reflects a path from fundamentals to shipping full-stack projects you'd be proud to show.

Why it matters

Recruiters and collaborators still love a shareable credential, but what opens doors is demonstrating you can produce consistent, production-quality work. This program is structured so the certificate marks the start of how you build, not the end of a checkbox.

Claude completion certificate

Your first shipped project is closer than you think

Stop collecting tutorials. Build one game. Put it on the internet. Then use the same workflow for whatever you want next.